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Rules are locked as of 8-31-2010 The Cheese Grinder VIII Character Creation Rules Create the biggest, baddest 11th level PC; using the following rules.
Books Allowed: Pathfinder Role Playing Game Core Rulebook; PRPG Advanced Player’s Guide; Cheliax, Empire of Devils; Curse of the Crimson Throne Player’s Guide; Dark Markets, a Guide to Katapesh; Dungeon Denizens Revisited; Elves of Golarion; Dwarves of Golarion; Gnomes of Golarion; Gods and Magic; Legacy of Fire Player’s Guide; Osirion, Land of Pharaohs; Pathfinder #26: “The Sixfold Trial”; Pathfinder #27: “What Lies in Dust”; Pathfinder RPG Bestiary; Pathfinder Character Traits Web Enhancement; Pathfinder Chronicles Campaign Setting; Pathfinder Chronicles: Princes of Darkness; Pathfinder Chronicles: Seekers of Secrets; Qadira, Gateway to the East; Rise of the Runelords Player’s Guide; Second Darkness Player’s Guide; Taldor, Echoes of Glory; Adventurer’s Armory; Andoran, Spirit of Liberty
Core rules online at: http://paizo.com/pathfinderRPG/prd/
Suggested Software Character Generation Tools:
Use Hero Labs character generation tool. Click here for instructions on how to Setup Herolabs for The Cheese Grinder VIII. Then bring your chracter (.por file) on CD or thrumdrive and we can quickly store them in our database and import them to the game table you are assigned. Will save lots of time, and reduces the risk of getting disqualified because you messed up on your math.
We will hopefully have a computer in our registration area that players can use to create a character, save them, and print them (a $1 printing fee).
Picking your Class(es): You can be single classed or multi classed. Select one class as your favored class.
Picking your Race: Using a standard race your character has 11 class levels. Generating Stats: Use the point buy system listed below; a 40 point buy (Cheesy Stats).
Apply Racial Modifiers Add stat increase points for 4th and 8th. Add Racial Hit Dice and class level to see if you get the 4th and 8th level bumps. If your racial hit dice and class level only add up to 7th you will only get one stat increase at 4th level.
Age, Height, Weight: Age: You age must be between the minimum for your class (Adulthood + class requirements) and the maximum age of adulthood. You cannot advance your age past adulthood to get stat decreases or increases, or to gain or loose anything else. Height & Weight: Must be normal height and weight for your race, no 6' tall halflings, 500lbs elves, 3' tall ogres, etc.
Calculating Hit Points: Max hitpoints for PC. Choose Alignment: Make sure your alignment fits your class(es). No lawful barbarians, or evil Paladins. If you had an alignment change in your characters career make sure you note this somewhere on the sheet. For instance a paladin who falls from grace. Or a rogue who redeems himself and is now a paladin.
Traits: Pathfinder Traits Pick 3 traits for your PC. (Two can be from the same area. Example(s): 1 social, 2 combat; 1 social, 1 combat, 1 racial; Cannot do 3 social) Assigning Skill Points and Feats: Select your feats for your character. Cannot take achievement feats. Monster Feats: Only monsters can take monster feats. For TCG to be qualified as a monster your PC must have either applied a legal Acquired Template, or selected his base race from the Playable Monsters Table. Calculate skill points, spend skill points.
Equipping your Character: You have 100,000 gp to equip your character. (more than normal 11th level guys, because you are just that cheesy) No more than 49,000 gp can be spent on any one item. Also the gp value of an item cannot exceed 49,000gp. Expandable items (scrolls, potions, wands) have a level cap of 13th lvl. Use our Item Worksheet to keep track of costs and locations.
Item Creation Feats: For the first time we are going to allow item creation feats! Use the following modifcations to the rules for them. 1. You can craft items for yourself at a reduced cost if your PC meets all the requirements to craft the item. Cannot use a scroll and use magic device or have someone assist in the creation of the item. If you want to make a longsword +1 holy you must meet the requirements (CL 7th; Craft Magic Arms and Armor, holy smite). A mage cannot create a holy weapon. 2. Items created can be use only by your PC. They cannot be used by other players. Any item that is crafted using the item creation feats only functions for their creator. A PC may use a scroll it created on other players. A PC may use a full round action to help another PC drink a potion he created. 3. The crafted items base price cannot exceed 49,000gp. (Boots of Teleportation base price is 49,000 so they can be crafted, Cloak of Displacment Major base price is 50,000gp so it CANNOT be crafted nor bought since it exceeds the 49k item value limit) 4. Only the craft feats listed below can be used. Plus the rules on crafting poisons. No other feats or class abilities can be used. 5. Use the following to determine the cost to craft items. The difference in cost is to reflect no roll to see if you succeed, fail or get a cursed item. The extra cost ensures a successfull creation of the item. Brew Potion: 60% Formula: 30 * caster level * spell level; Scribe Scroll: 60% Formula: 15 * caster level * spell level; Craft Wand: 60% Formula: 450 * caster level * spell level; Craft Magic Arms and Armor: 70% of base price Craft Rod: 70% of base price Craft Wonderous: 70% of base price Forge Ring: 70% of base price Poison Creation using craft Alchemy: 50% of base price (must have skill modifier of 10+ in craft Alchemy) If second roll required (eq Alchemist making Sticky Poison): 70% of base price (must have skill modiifier of 15+ in craft Alchemy) Can only make poisons that have a specific price listed (cannot make Green Prismatic Poison for instance)
Examples: Potion of Cure Serious Wounds 5th level caster: 30 * 3 * 5 = 450 gp to make Scroll of Magic Missle (CL 9th): use 15 * caster level * spell level; 15 * 9 * 1 = 135 gp Wand of Fireballs (CL 10) with 50 charges: use 450 * caster level * spell level: 450 * 10 * 3 = 13,500 gp Boots of Teleportation: base price 49,000gp; Crafted cost: 49,000 * .7 = 34,300 gp Longsword +1 holy: base price 315 + 18,000; Crafted cost: 315 + 18,000 *.7= 315 + 12,600 = 12,915 gp
Use our Wand Sheet to keep up with charges.
Feats, Traits, etc. that reduce cost or give more gold You cannot take any feat, trait, etc. that reduces the purches cost of items or gives you any more gold. Examples: Noble Scion: Henderthane or Jeggare. The only exception are the item creation feats as detailed above. Equipment: You need to buy magical gear and mundane. If you do not have rope written on your character sheet you do not have any rope. You CANNOT buy cursed items or artifacts. No non-standard magic items. All Items bought must be bought fully charged, you may NOT buy partially charged items. On your character sheet list the Gold Piece value of each item and which book it is from. Use abbreviations PFRG, PFBE, etc. It is better to have 3,000gp left over then to spend 100,001gp and get DQ'd.
Spell Book Additions: You get the normal allotment for free, but if you want more then the normal allotment follow these simple rules. (For instance the normal allotment for a wizard is 3+int mod + 2/level beyond 1st = 23+ int mod spells for an 11th level caster) You can purchase scrolls and scribe them into your spell book. The one time fee simulates and extra scrolls you would need to buy if you failed a spellcraft roll. We do not want to have to worry about book keeping involved with buying spells books, rolling a spell craft to see if you learn it, etc. Example: A wizard wants to learn 5 first, 3 third, 2 fourth, and 1 sixth level spells for his spell book. It would cost him the following: 500 + 5*(1*1*25) + 3*(5*3*25) + 2*(7*4*25) + 1*(11*6*25)= 500 + 125 + 1,125 + 1,400 + 1,650 = 4,800 gp to add the spells to his spell book
Spell Components: You do not have to buy the specific spell component for your spells, just have a gold piece total for bought spell components listed in your gear. Whenever you cast a spell that has a cost to the spell component just subtract that cost from the Spell Component total. For isntance if you had 600 gp in spell components you could cast stoneskin twice (250 each casting) and you will have 100 gp left of components. So you cannot cast stone skin again. For Spell Focuses, buy them and list them on your list of equipment, since they are not used up. The spell component gold pile is for components that are used up.
Spell Memorization: For casters that have to memorize spells you must use one of our Spell Mem Sheet to keep track of what spells your character has memorized.
Animals, hirelings, mounts, cohorts: A PC can bring with them any animal companion/eidolon/familiar/special mounttheir class allows. Use stats listed in Beastiary or other book for the average stats, this is for ability score, hitpoints, etc. (This include hitpoints for the creatures, use average) All PCs can bring one mount with them: riding horse, war horse, or riding dog. The mounts will use the basic stats from the BE, and the costs listed in the PFRG. PCs can bring up to one pet animal with them. Said animal must be listed in the PFRG and have a gp value less then 50gp. Hirelings, cohorts, undead under PCs control, golem under PC control, dominated creatures, awakened creatures, liveoak, spawn, etc. CANNOT be brought into the tournament with you. Nothing stops you from creating/gaining said creatures in the tournament. A cleric can create undead once in the tournament to walk around with them though.
Hiring someone: You may not hire somebody to do anything for your PC. This means no having a high level mage put an effect on you with permanency. You cannot have spells cast on you. You can buy the scroll and do it yourself, but you cannot have someone else cast the spell.
IMPORTANT RULES 1. Use Pathfinder rules using only from the books listed in allowed books. Pathfinder only!!! No trying to sneak in some DND 3.5 cheese. 2. If you use anything that is not in the core books (PFRG, Bestiary) you MUST have a copy of the book with you at the table. You can have a photo copy of the pages that contain the information you used, if you do not want to lug the book around with you. A typed up copy will not cut it, it must be an exact picture of that page so we can verify that it is authentic. Having a thumb drive with the pdf is ok as well, though be ready to let us read your pdf At any time the DM at the table may request to see your book, or a photo copy of the pages from the book that contains the class, feat, spell, or item that you are using. To Cover Our Butts: if you have a photo copy of the pages we will assume that you OWN the book and just photo copied it so you do not have to carry the book. We do not approve of breaking copy right(s) of any kind. If you do not have the proof with you, your character is instantly DQ’d 3. Read the Retired/Banned section below! 4. The DM will have final say on anything, right or wrong. We make mistakes sometimes too. We ALL just need to live with it. We cannot back up and do something over. Feel free to point out the error, our DMs will do our best to be fair, but the DMs have the final say on how something works. If you wish to “pitch a bitch” come see Wesley Lee (aka Oge’Xam, 5. Do NOT take our books. We have lost a total of 3 books so far. We will have a Pathfinders Guide and Bestiary for use at the Con, please do not take them away from the creation area. 6. Items, feats, classes, races, anything can be banned during the tournament if we determine it is beyond cheesy and right into broken. If you get something banned that is actually good for you, we are tipping our hat saying good job! 7. If you make it to the finals, the character you used to get your nomination is the character you will use in the finals. So keep track of all the characters you use by using a different name for each character. You can use the same name then number them. Bob, Bob II, Bob III, ... Bob XLVI (46). 8. Death from Massive Damage rule will be used, but no Variant rules may be used.
9. Have Fun!!!
Pregenerated characters will be available. (They are solid, but not real cheesy). Retired, Banned, Cheese Grinder Specific Section: The following section lists all retired and or banned classes, races, items, skills, ect. that are not already listed above. This section will change as we determine it to change. It is a living document and can change up to and including the running of the tournament. Any changes that occur at the tournament will be posted, as well will there be a list of retired banned items. Pathfinder Roleplaying Guide:
Advanced Player's Guide:
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