Below is a chart for fractional BAB calculation. Find the level, find the BAB the class gives you (Good, average, or poor, find whichever progression here matches the one in the class description), then take the fractional value from the next column. Add all fractions together (convert the 1/2 values from poor BAB progression to 2/4 values if it makes it easier for you to add to average progression BABs).
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Level Good Frac Average Frac Poor Frac
1 1 1 0 3/4 0 1/2
2 2 2 1 1 1/2 1 1
3 3 3 2 2 1/4 1 1 1/2
4 4 4 3 3 2 2
5 5 5 3 3 3/4 2 2 1/2
6 6 6 4 4 1/2 3 3
7 7 7 5 5 1/4 3 3 1/2
8 8 8 6 6 4 4
9 9 9 6 6 3/4 4 4 1/2
10 10 10 7 7 1/2 5 5
11 11 11 8 8 1/4 5 5 1/2
12 12 12 9 9 6 6
13 13 13 9 9 3/4 6 6 1/2
14 14 14 10 10 1/2 7 7
This one is for saves. There are only two types of saves (Good and poor), but the math is a little trickier. To make it easy, convert to sixths, for example 1/3 = 2/6, 1/2 = 3/6, and 2/3 = 4/6, then add together.
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Level Good Frac Poor Frac
1 2 2 1/2 0 1/3
2 3 3 0 2/3
3 3 3 1/2 1 1
4 4 4 1 1 1/3
5 4 4 1/2 1 1 2/3
6 5 5 2 2
7 5 5 1/2 2 2 1/3
8 6 6 2 2 2/3
9 6 6 1/2 3 3
10 7 7 3 3 1/3
11 7 7 1/2 3 3 2/3
12 8 8 4 4
13 8 8 1/2 4 4 1/3
14 9 9 4 4 2/3
For example, consider someone with 4 levels of wizard, 5 levels of ranger, and 5 levels of rogue.
Wizard would give Fort +1 1/3, Ref +1 1/3, Will +4
Fighter would give Fort +4 1/2, Ref +4 1/2, Will +1 2/3
Rogue would give Fort +1 2/3, Ref +4 1/2, Will + 1 2/3
Fortitude save, converting to sixths, is 1 2/6 + 4 3/6 + 1 4/6, or 6 9/6, which reduces to 7 3/6, or 7 1/2, which you round down to 7.
Reflex save, converting to sixths, is 1 2/6 + 4 3/6 + 4 3/6 or 9 8/6, which reduces to 10 2/6, or 10 1/3, which you round down to 10.
Will save, converting to sixths, is 4 + 1 4/6 + 1 4/6 or 6 8/6, which reduces to 7 2/6, or 7 1/3, which you round down to 7.
Notice that if you just took the non-fractional bonuses your saves would be 6, 9, 6 rather than 7, 10, 7. This has a more pronounced effect the more multiclassing you do, as well.
Boy, this was a pain to make it actually display spaces and columns correctly. Hopefully now it looks right though.